Friday, June 29, 2007

How the war will be won

http://smallwarsjournal.com/blog/2007/06/understanding-current-operatio/

'These operations are qualitatively different from what we have done before. Our concept is to knock over several insurgent safe havens simultaneously, in order to prevent terrorists relocating their infrastructure from one to another, and to create an operational synergy between what we're doing in Baghdad and what's happening outside. Unlike on previous occasions, we don't plan to leave these areas once they’re secured. These ops will run over months, and the key activity is to stand up viable local security forces in partnership with Iraqi Army and Police, as well as political and economic programs, to permanently secure them. The really decisive activity will be police work, registration of the population and counterintelligence in these areas, to comb out the insurgent sleeper cells and political cells that have "gone quiet" as we moved in, but which will try to survive through the op and emerge later. This will take operational patience, and it will be intelligence-led, and Iraqi government-led. It will probably not make the news (the really important stuff rarely does) but it will be the truly decisive action.'

'(a.) The enemy needs the people to act in certain ways (sympathy, acquiescence, silence, reaction to provocation) in order to survive and further his strategy. Unless the population acts in these ways, both insurgents and terrorists will wither, and the cycle of provocation and backlash that drives the sectarian conflict in Iraq will fail.
(b.) The enemy is fluid, but the population is fixed. (The enemy is fluid because he has no permanent installations he needs to defend, and can always run away to fight another day. But the population is fixed, because people are tied to their homes, businesses, farms, tribal areas, relatives etc). Therefore—and this is the major change in our strategy this year—protecting and controlling the population is do-able, but destroying the enemy is not. We can drive him off from the population, then introduce local security forces, population control, and economic and political development, and thereby "hard-wire" the enemy out of the environment, preventing his return. But chasing enemy cells around the countryside is not only a waste of time, it is precisely the sort of action he wants to provoke us into. That’s why AQ cells leaving an area are not the main game—they are a distraction. We played the enemy’s game for too long: not any more. Now it is time for him to play our game.
(c.) Being fluid, the enemy can control his loss rate and therefore can never be eradicated by purely enemy-centric means: he can just go to ground if the pressure becomes too much. BUT, because he needs the population to act in certain ways in order to survive, we can asphyxiate him by cutting him off from the people. And he can't just "go quiet" to avoid that threat. He has either to come out of the woodwork, fight us and be destroyed, or stay quiet and accept permanent marginalization from his former population base. That puts him on the horns of a lethal dilemma (which warms my heart, quite frankly, after the cynical obscenities these irhabi gang members have inflicted on the innocent Iraqi non-combatant population). That's the intent here.
(d.) The enemy may not be identifiable, but the population is. In any given area in Iraq, there are multiple threat groups but only one, or sometimes two main local population groups. We could do (and have done, in the past) enormous damage to potential supporters, "destroying the haystack to find the needle", but we don't need to: we know who the population is that we need to protect, we know where they live, and we can protect them without unbearable disruption to their lives. And more to the point, we can help them protect themselves, with our forces and ISF in overwatch.'

The author recently returned from six weeks in Iraq.

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